


This time, however, Mario has a secret weapon: The almighty Portal gun.

Luckily there’s an array of tokens, smash tiles, and special abilities to help you survive attacks from Bowser's henchmen and save Princess Peach. Similar to Super Mario Bros, it’s a mad hop, sprint, and Goomba-stomp through the colorful obstacles of Mushroom Kingdom. Combining the puzzle-solving of Portal with the traditional platforming of Mario is a match made in heaven. This game is easy to pick up, but difficult to master the exact sweet spot that many other indie games try so hard to accomplish. Hat tip to Mario Howat at BlenderNation for spotting this story.The concept of outfitting video gaming’s most famous plumber with his own Aperture Science Handheld Portal Device is not hard to wrap your head around. This libsm64 library itself loads an official Super Mario 64 ROM at runtime, so any project that makes use of it must ask the user to provide a ROM for asset extraction.ĭownload Jeremy Burns’ free libsm64-blender plugin to put Mario in your Blender scenesĭownload the libsm64-unity plugin from Jeremy Burns’ GitHub repo The libsm64-unity plugin for Unity works with Unity 2019.3.10. Jeremy Burns’ libsm64-blender plugin is available for Blender running on Windows or Linux only. The work has a semi-serious purpose, in that it makes it possible to test Fast64 terrain layouts inside Blender – Burns says that he even plans to support water boxes in future – but mainly, it just looks a lot of fun to try.Ī separate plugin is available for the Unity game engine. It is intended to be usable in any game engine, but Burns provides a readymade plugin for Blender, making it possible to drop a playable version of Mario into any scene in the viewport of the open-source 3D app.

But now, thanks to game dev Jeremy Burns’ free plugins, you can control a 3D version of Mario inside Blender and Unity as well.įree plugin puts a controller-playble version of Mario in any scene in the Blender viewportīurns’ libsm64 library provides a frontend to movement and rendering code generated by recent work to decompile the ROM for Nintendo’s 1996 3D platformer Super Mario 64. We already knew that you can play Super Mario Bros inside Substance Designer.
